Simple design is a complex process. We simplify it by focusing on Challenges and Solutions followed by building functional user interfaces that keep the audience at the center.
We say the discovery is at the center of ingenuity. We learned a little dash of crazy mixed with great discipline, creates masterpieces – we call it “Discovery Workshop”.
Why Your Idea Needs a “Workshop”?
Not all requirements are development ready
Ideas evolve and they need to be constrained in a boundary
Organize your thoughts for maximum impact
A quality product must have clearly defined objectives
Deriving scope, for accurate timeline and budget
Choosing the right technology approach to development
Benefits Of Discovery / Design First Approach
Discovery Workshop is designed to feed the engineering team, albeit not the other way round that traditionally many IT companies do.
We work with you to cut the clutter and stay focused on defining critical system features to build a product that’s launch-ready.
Making the most of our engagement with an agile mindset to produce visible results – compared to the traditional way.
Before investing large sum upfront into the entire project and committing in blind, define something that’s sustainable and achievable.
We work with you to define minimum launchable product so that you can prioritize investments for better ROI, allowing you to focus on growth.
From Discovery Sprints to Agile Development
We deliver quality products that stay within the predefined budget by identifying and adapting to changes much earlier in the entire process, avoiding an irreversible stage where the cost of changes is higher.
How It Works?
For each workshop, we assign a dedicated analyst, a UI/UX designer and a technical team who work with you, to do full justice to your ideas with the most relevant and technically advanced solutions.
Target Audience, Market and the Problem
Discover & Devise
Review what’s already been done by similar solutions in the market and elevate the experience
Identify core needs and vision of the solution with elaborated brainstorming sessions
Identify core business problem to be solved keeping end-users at the center
Blueprint of the Core
Define & Refine
Designing information architecture with key modules and activities in a logical hierarchy
Heuristic analysis of user behavior by working backward to design elements that users anticipate
Conceptual block-based representation to uncover visual representation of key information elements
Interface, Experience & Visuals
UI- / UX-Design
Surgically crafting beautiful pixels to create a visually appealing interface of relevant screens
Creating a functional design by carefully orchestrating interface, information, and interaction
Creating a design that not only looks stunning but also sticks to solving the core of the problem
Design is not how it looks. But how it works.
– Steve Jobs
Complex systems are easy to create. It takes a surgical approach to craft functional designs that enable users to feel good while using the web/software or an app.
Creating simple and meaningful interfaces across screens requires careful orchestration of all the key ingredients.
From Discovery to Development
Continuing from Discovery to Development
The handover process – irrespective of who the technical team, they act as a catalyst to continue the same momentum and depth of the concept to be engineered. This is ensured by visual design to the greatest detail, functional flow and design guidelines that are ready to be shipped as a bundle.
Good to Know
Each workshop can be personalized based on where you are with your requirements.
It all starts with brainstorming and analysis phase led by Subject Matter Experts.
Wireframes are followed and are based on the requirements gathered by analysts.
UI Designs are always based on the wireframes derived and user journeys identified.
For each stakeholder of the system, a separate UI flow with detailed screens shall be created.
After UI designs – an interactive prototype containing designs shall be presented
Each phase is preceded by the stage earlier to it as depicted in the Workshop Model.
We’re absolutely OK to skip a step in the workshop if that’s something you’ve already achieved OR can achieve on your own.
We work with all modern toolkit e.g. Sketch, Invision and at times various other tools such as Principal, Flinto and Adobe XD